local hx__tiandu_bro = fk.CreateSkill {
  name = "hx__tiandu_bro",
}

hx__tiandu_bro:addEffect(fk.FinishJudge, {
  anim_type = "drawcard",
  can_trigger = function(self, event, target, player, data)
    return target == player and player:hasSkill(hx__tiandu_bro.name) and player.room:getCardArea(data.card) == Card.Processing
  end,
  on_use = function(self, event, target, player, data)
    local room = player.room
    room:obtainCard(player, data.card, true, fk.ReasonJustMove)
  end,
})

return hx__tiandu_bro